Expert Level Designer • Kyiv, Ukraine
Hi! My name is Andrii Krasavin.
I’m a level designer with over 15 years of experience, shaped by a lifelong obsession with games. It started with the Sega Genesis, where I first felt how powerful games could be, and grew when I saw Metal Gear Solid and realized they could be art. Not long after, helping test a friend’s RPG Maker project made something click: games weren’t just something I played—they were something I could create.
I began my career in QA, learning the craft from the ground up and gaining a deep understanding of how games work behind the scenes. Working alongside experienced developers taught me how to think critically about player experience, flow, and detail. Eventually, I transitioned into development, focusing on building levels that feel immersive, intentional, and memorable.
Below is some of my work from the past 15 years.
Projects
Selected work from released titles. Current/unreleased projects detailed in CV, respecting NDA.
Far Cry 6
Open-world and narrative-driven mission design, complex layouts, mission events, and visual scripting for gameplay and story moments.
Metro Exodus
Level design, encounters, boss fights, interaction design, environment and lighting support, and mentoring within a demanding AAA production pipeline.
ARKTIKA.1
Level and encounter design for VR, Oculus Touch UX work, feature support for VR implementation, and collaboration across art, design, and outsource workflows.
Other Media
Misc apperances